• Layout
• Environment Modeling/Texturing
• Set Dressing
• Lighting
• Rendering
• Compositing
-
The Elder Scrolls Online: The Dark Heart of Skyrim
Studio : Blur
Client : Bethesda Softworks / ZeniMax
-
-
A still from the ESO:Skryim announcement.
I did the layout as well as create the full CG environment. There is some matte painting work to add snow to the ravine down below which was once grass, thanks to my good friend Michael Johnson.
-
The turn around and the back and forth on this project were both wild and fast. I would have loved to add quite a bit more to this, but we don't always get that luxury.
-
I did some color correction on my own to match closer to what Bethesda used in the Microsoft acquisition announcement. The original colors did not suit my tastes from the game trailer.