Keith Beltramini
Keith Beltramini
Lead & Principal Lighting Artist
VA, United States

I’m a lighting leader and hands-on artist with 18 years of experience across AAA games, high-end cinematics, animation, and interactive media. My background spans visual direction, level lighting, look development, department building, pipeline design, engine development, final-quality review, and artist mentorship.

Lighting shapes atmosphere, guides the player’s eye, supports gameplay, and gives a world its emotional identity. I approach it through composition, color, exposure, material response, narrative, and performance, while keeping the needs of artists and production in mind.

Most recently, I spent nearly six years at Bethesda Game Studios as a Lead and Principal Lighting Artist. I built the Lighting Department from the ground up, establishing its artistic direction, workflows, review standards, documentation, and quality bar. I remained hands-on across Starfield, Starfield: Shattered Space, and early development on The Elder Scrolls VI.

I was the sole lighting artist on both Starfield and The Elder Scrolls VI for more than a year each, helping establish their early visual foundations and pipeline direction. As the department grew, I managed and mentored artists, directed internal and external lighting work, and partnered closely with Art Direction, Environment Art, Design, Cinematics, Production, Technical Art, and Engineering.

I also led a Creation Engine feature team of rendering engineers and tools programmers, translating artistic needs into development requirements and guiding new lighting, debugging, visualization, and color-grading features through production.

Before Bethesda, I worked at Blur Studio as a Senior Lead Artist with a focus in look development, environment creation, composition, lighting, rendering, and compositing for high-end cinematics and game trailers. My earlier work at Pixomondo and All Things Media gave me a broad foundation across 3D production and multidisciplinary team leadership.

I’m proficient in Unreal Engine 5 and continue developing complete environments and lighting studies within it. I care about clear visual direction, strong tools, thoughtful feedback, and helping artists produce their best work.

Portfolio: www.formforge.tv

Resume PDF

Skills

Art DirectionCompositingLook DevelopmentRenderingEnvironment ModelingHard Surface ModelingLightingTexturingLeadershipColor GradingPBR WorkflowMentorshipReal-Time RenderingCross-Discipline Collaboration

Software proficiency

Unreal Engine
Unreal Engine
Creation Engine
Creation Engine
3ds Max
3ds Max
V-Ray
V-Ray
Nuke
Nuke
Substance 3D Painter
Substance 3D Painter
Mari
Mari
ZBrush
ZBrush
TopoGun
TopoGun
Blackmagic Design Fusion
Blackmagic Design Fusion
3DCoat
3DCoat
Megascans
Megascans
Maya
Maya
Photoshop
Photoshop
After Effects
After Effects
GrowFX
GrowFX
RailClone
RailClone
Marvelous Designer
Marvelous Designer
RizomUV
RizomUV
World Machine
World Machine
SpeedTree
SpeedTree
Forest Pack
Forest Pack
Jira
Jira

Reel

Productions

    • Video Game
      Starfield : Shattered Space
    • Year
      2024
    • Role
      Lead Lighting Artist
    • Company
      Bethesda Game Studios
    • Video Game
      Starfield
    • Year
      2023
    • Role
      Lead Lighting Artist
    • Company
      Bethesda Game Studios
    • TV Production
      Love, Death, + Robots : S2
    • Year
      2021
    • Role
      Senior Lead Artist
    • Company
      Blur Studio
    • TV Production
      Love, Death + Robots
    • Year
      2019
    • Role
      Lead Scene Assembler
    • Company
      Blur Studio
    • Video Game
      FarCry 5
    • Year
      2018
    • Role
      Lead Scene Assembler
    • Company
      Blur Studio
    • Video Game
      Halo Wars 2 - Awakening the Nightmare
    • Year
      2017
    • Role
      Lead Scene Assembler
    • Company
      Blur Studio
    • Commercial / Advertisement
      Titanfall 2 - "Become One"
    • Year
      2016
    • Role
      Scene Assembler
    • Company
      Blur Studio
    • Video Game
      Destiny 2
    • Year
      2017
    • Role
      Scene Assembler
    • Company
      Blur Studio

Experience

  • Lead Lighting Artist at Bethesda Game Studios
    Rockville, United States of America
    October 2020 - Present

  • Senior Lead Artist at Blur Studio
    Los Angeles, United States of America
    June 2016 - October 2020

  • Lead Modeler | Lead Lighter at Pixomondo
    Los Angeles, United States of America
    June 2015 - June 2016

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