• Environment Modeling
• Environment Animation
• Look Development
• Set Dressing
• Scene Assembly
Studio : Blur
Client : Crystal Dynamics & Eidos Montreal
I modeled the jungle. We received some in game assets for some of the ruins that I then sculpted higher res versions of and scattered about the scene. I then set dressed and set up the main light rig to be used across the sequence.
My buddy, Hong Zhu, took some plants and made some live GrowFX versions. He also set dressed and lit the running/chase shots and added to the light rig to get some additional details in the dappled lighting.
The base model of the temple with the sacrifice was made by Milos Belanec. I added sculpted details in zbrush then textured and surfaced the assets.