• Lead Scene Assembler
• Lighting
• Look Development
• Prop Modeling/Texturing
• Set Dressing
• Rendering
Studio : Blur
Client : Ubisoft
Had a great time working on this one. I was fortunate to set up the light rig and create the lighting and look development for this sequence. I modeled props and environment assets like the flag, windows, birdcages, books, etc. Andrew Averkin and Simon Blanc did most of the environment assets.
This was made to look like someone was filming from their cell phone, hence the vertical crop.